Discover the best Monk Unarmed Weapons in Baldur’s Gate 3, equipping your class with the top 10 early and end-game gloves.

TheMonkclass in BG3 is a skilled and disciplined martial artist who harnesses their body’s inner energy to perform incredible feats of physical prowess.Monksare known for their unarmedcombat, swift movement, and unique mystical abilities.Monksderive their damage with their fists with unarmedweapons. Unlike other classes,Monk’sGloves are their “weapon” of choice, often influencing and increasing their unarmed damage. This Baldur’s Gate 3: Best Unarmed Weapons for Monk Class guide and ranking explains and lists the best unarmed weapons in BG3 for theMonk classand how to utilize them.

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Best Unarmed Weapon for Monk Class in Baldur’s Gate 3

The best unarmed weapon for the Monk in Baldur’s Gate 3 is theGloves of Soul Catchingbecause it increases damage by 1d10, gives passive healing when attacking, and boosts your Constitution by 2.TheGloves of Soul Catchingprovide the most defensive and offensive benefit out of all the unarmed weapons in BG3 and should be your number one priority to obtain in Act 3.

Without a doubt, the top three unarmed weapons for theMonk classareGloves of Soul Catching,Helldusk Gloves, andServitor of the Black Hand Gloves.

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The following list presents the best unarmed weapons forMonkClass in BG3:

10The Sparkle Hands

The Sparkle Handsfeatures in Baldur’s Gate 3:

The Sparkle Handsare rare gloves in the Wilderness near the Blighted Village. These gloves provide the Conductive Strikes special features, granting two Lighting Charges on unarmed attacks.The Sparkle Handsgloves also give an Effective Transmitter while imbued with Lighting Charge. This gives you anAdvantagewhen attacking metal constructs and foes wearing metalarmour.Advantagegives you twod20dice rolls and chooses the highest.

Combining this early-game item with The Protecy Sparkwall clothing chest piece makes it powerful. While imbued with Lighting Charges, the wear gains +1ACand Saving Throws. TheMonkis incentivized to use cloth, notarmour, and combined with thisclothingitem, and you’re able to get higherACthan mediumarmourusers. This combination helps offensively and defensively in Act 1 and should be a priority early in the game.

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9Bracers of Defence

Bracers of Defencefeatures in Baldur’s Gate 3:

TheBracers of Defenceis a rare glove found in the Apothecary Cellar below Blighted Village in Act 1. These gloves provide Become the Bulkwark unique feature, which grants the wearer +2ACif you’re not wearingarmouror holding a shield.  TheBracers of Defenceis a robust defensive set that can increase yourACto 18 with justclothingand a highability score.

When combined with other jewellery, accessories, and passives, theMonkcan reach over 20ACwithout anyarmour. The downside of the gloves is, that they provide no offensive power and can limit yourMonk’soverall damage. In Act 2, you get many more offensive options, but consider theBracers of Defencethe best Act 1 gloves for yourMonk.

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8Gloves of Belligerent Skies

Gloves of Belligerent Skiesfeatures in Baldur’s Gate 3:

In Baldur’s Gate 3, theGloves of Belligerent Skiesis an uncommonclothingitem fantastic for theMonk class. You can get them from early Act 2 inside the Crèche Y’llek Inquisitor’s Chamber. The gloves provide Thunder Conversion, which inflicts 2 turns of reverberation when damaging a target with elemental damage like Thunder, Lighting, and Radiant.The Way of the Open Hand Monkhas a passive that adds elemental damage attacks, specifically Radiant, which can be toggled on and trigger the Thunderous Conversion passive.

The trick to using these gloves properly is to attack with a Flurry of Blows, which is two attacks per turn. you may get two stacks of Reverberation, which imposes a -1 penalty to Strength, Dexterity, and Constitution saving throws per stack. When there are 5 or more stacks, the enemy takes 1d4 Thunder damage and must succeed a DC 10 Constitution Saving Throw or fallprone. Using your bonus action, Flurry of Blows, in conjunction with Unarmed attacks, can reach 5 stacks per turn, giving you extra damage and possibly a crowd control effect. TheGloves of Belligerent Skiesare deceptively powerful glove that deals additional damage and a possible stun.

Baldur’s Gate 3: Best Unarmed Weapons for Monk Class - Monk Gloves in BG3

7Gloves of Cinder and Sizzle

Gloves of Cinder and Sizzlefeatures in Baldur’s Gate 3:

TheGloves of Cinder and Sizzleare rare gloves bought from Lady Esther on the Rosymorn Monastery Trail during Act 2. The Gloves provide a free cast of the Scorching Rayspellat the 3rdlevel once per Long Rest. This can help theMonkwith some ranged damage usingsubclassesthat do not have spell casting.

TheGloves of Cinder and Sizzlealso provide 1d4 Fire damage on unarmed attacks. This extra damage can stack with additional Way of the Open passive like Manifestation of the Body, Mind, and Soul. You can obtain theGloves of Cinder and Sizzlevery early from a vendor when traveling to the Githyanki Creche, and they should give you an immediate boost to ranged damage and extra unarmed fire damage.

6Gloves of Crushing

Gloves of Crushingfeatures in Baldur’s Gate 3:

TheGloves of Crushingis a rare glove sold by Roah in Moonrise Tower during Act 2. The Crushing Blow feature gives you a +1 bonus to unarmed attacks. The Crush Blow passive also gives you 2 Bludgeoning damage as well. The combination of increased attack roll and passive 2 bludgeoning damage is a great way to add consistent damage to your build. These gloves are useful if you have high mobility using theGithyankirace with Misty Step and do not need a rangedspellor utility. Consider picking up theGloves of Crushingfrom the vendor before progressing into Act 3.

Also Check:-BG3 Interactive Map

5Flawed Helldusk Gloves

Flawed Helldusk Glovesfeatures in Baldur’s Gate 3:

TheFlawed Helldusk Glovesare a rare pair of gloves that grant unarmed attacks, deal an additional 1d4 Necrotic damage, and have a chance to inflict Bleeding.  The extra Necrotic damage can stack with Manifestation of Body, and the Bleeding status effect is sneaky impactful. Bleeding creatures take an extra 2 damage at the start of each turn and have a disadvantage on saving throws. Just likeAdvantage, disadvantage has you rolling twod20sbut selecting the lowest of the two.

In Baldur’s Gate 3, theFlawed Helldusk Glovesadd increased necrotic damage and possibly passive slashing damage for yourMonk class. The wear also gains +1 Strength Saving throws, which can be helpful when avoiding getting shoved, which hopefully isn’t off a ledge. The downside of these gloves is that Dammon crafts them in the Last Light with Infernal Iron. This is a limited resource that coincides withKarlach’scompanion’s personal quest. It makes you prioritize the gloves, similar to howAdamantine Craftingworks in Act 1.

4Seraphic Pugilist Gloves

Seraphic Pugilist Glovesfeatures in Baldur’s Gate 3:

Seraphic Pugilist Glovesare a rare set of gloves that give 1d4 Radiant damage to unarmed attacks and give the wear the ability to cast Guiding Bolt once per Long Rest. Like other gloves work with theMonk, the Radiant damage can stack with theWay of Open HandManifestation of Soul passive. The Guiding Boltspellis a powerful rangedspellthat not only does damage but gives the next attacker anAdvantageon attacks. Consider making an early stop in Act 3 at the Monk Temple to pick up these gloves.

3Servitor of the Black Hand Gloves

Servitor of the Black Hand Glovesfeatures in Baldur’s Gate 3:

TheServitor of the Black Hand Glovesare a rare pair of Gloves that give 1-4 Force damage to unarmed attacks and allow the wearer to cast the Fearspellonce per Long Rest. The extra force damage is similar to other gloves on this list, but the Fearspellis where these gloves shine. Fear frightens enemies, making them drop everything, and they will be easier to hit, cannot move, and require multiple saving throws.

The strength of the Fearspellis that it’s a 9-meter conespellthat can hit multiple targets in one turn. This helps theMonk classwith limited crowd control outside of unarmed control attacks. This will help theMonksolve their weakness, stunning or controlling multiple enemies with a single action. Look for theServitor of the Black Hand Glovesat the top of Wyrm’s Fortress inside a Chest in Act 3.

2Helldusk Gloves

Helldusk Glovesfeatures in Baldur’s Gate 3:

Helldusk Glovesare a very rare pair of Gloves that grant bonuses to unarmed attacks, spell attacks, spell saves, and extra cantrip spell. These gloves can be obtained from the House of Hope in late Act 3.  The Infernal Touch special features give the wearer 1d6 fire damage which is the second highest out of all gloves.  You also get a +1 bonus to spell attack rolls and spell save DC.

Another benefit of the gloves is the additional Rays of Fire spell which uses strength for its spell-casting ability. Many Monk builds use the Tavern Brawler feat which adds your strength modifier twice to your damage and attack rolls when making an unarmed attack.  You can combine this feat with Elixir of Hill Giant Strength for 21 strength until a long rest, giving you a +5 strength modifier.  Combine the increased strength with the Rays of Fire spell, which hurls 3 rays of fire each dealing 3d6 damage, for a great ranged damage spell in combination with melee unarmed attack damage.  TheHelldusk Glovesare a powerful unarmed weapon only outmatched by the Gloves of Soul Catching.

1Gloves of Soul Catching

Gloves of Soul Catchingfeatures in Baldur’s Gate 3:

TheGloves of Soul Catchingis a legendary pair of Gloves with three unique features for the wearer. These gloves are rewarded for completing the Save Hope quest in Act 3. The most important feature is Soul Fist, giving you unarmed attacks an additional 1d10 force damage. This is the most damage added of any glove andunarmed weaponin Baldur’s Gate 3. You also can heal yourself for 10 hit points, each unarmed hit with the Soul Catching unique feature. This is especially helpful with multiple attacks per action and bonus action.

TheGloves of Soul Catchingspecial features also allow you to forgo the healing and gain anAdvantageon Attack Rolls and Saving Throws until the end of your next turns. This adds an offensive and defensive benefit if you are at maximum health and do not require healing.

If these bonuses weren’t enough, you also get an increase to your Constitutionability scoreof +2 up to 20. This boost to Constitution will increase your survivability passively and makes the gloves worthy of obtaining regardless of the offensive bonuses.

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