Warzone devs revert UAV prices after 1-day “experimentation”

Call of Duty: Warzone’s developers have reverted the UAV price increase in Vanguard Royale after just one day. In an update, they explained that this was part of their “short-term experimentation” process.

When you play Warzone, you are not just a soldier, a teammate, or a competitor. You are apparently also a guinea pig, in the effort to test things out and create a better game for everyone.

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While we already knew that the developers experimented with player reaction tomodes like Iron Trialsandweekly playlist tweaks, it seems they’re now trying out smaller alterations as well.

To start the Pacific integration, Raven Softwareupped UAV prices to $6,000. In December 2021’s holiday event, theytested an increase to $12,000. Now, they’ve gone ahead and tested anincrease to $9,000 for Vanguard Royale– and reverted it after just one day.

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Warzone devs revert UAV price increase after 1-day experiment

🛠️ Live today!

The arrival of Rebirth Iron Trials, adjustments to Vanguard Royale, and bug fixes!

⏲️ ETA: 10am PT

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The Season Two Patch Notes have been amended (see Mar 3):https://t.co/jL7RTPlDF5pic.twitter.com/M3jVszGRni

— Raven Software (@RavenSoftware)August 14, 2025

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In the March 2 update, Raven said they were upping UAV costs to $9,000 as a “compromise where UAVs will remain accessible, but less inclined to be so readily exploitable.”

On March 3, they quickly pivoted from that decision and reverted the price to $6,000. Explaining why, the devs said they intend “to monitor match pacing closer to the original design.”

Warzone player aiming weapon

Further, the team clarified that “providing players with a fun and consistent long-term experience can sometimes take a little bit of short-term experimentation.” As such, the one-day price bump was simply a way to gauge sentiment.

It seems that the Warzone devs are intent on ironing out the game’s pacing for the future. Players should therefore expect spontaneous adjustments like this UAV price movement, especially in the non-default playlists.

With thegame’s cash economy also being toyed with, a lot of tweaks are on the table. The devs’ communications are emphasizing one thing, though: these are not random adjustments, but all serve an experimental purpose.

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