Warzone Season 3 Reloaded update patch notes: Reduced lobby size, Stim nerfs, Vanguard AR buffs

Warzone Season 3 Reloaded is officially upon us, bringing some major changes to the Call of Duty battle royale. Here are the full patch notes and some of the key features and changes coming to the game.

The mid-season ‘Reloaded’ updates aren’t typically as game-changing as the main Season launches in Warzone, but Season 3 Reloaded definitely doesn’t follow that trend. As well as the usual changes, with new weapons and some tuning, Season 3 Reloaded might present one of the biggest updates yet.

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With a drop in player counts in the BR, changes to redeployment and buy backs, and a stim nerf confirmed to finally be arriving in the game, here are the key changes and full patch notes.

Warzone Season 3 Reloaded update

The Season 3 Reloaded update is an absolute game-changer forWarzone, with the game set to look very different going forwards. Here are the main changes.

BR Player Count reduction

While many players have called for an increase from 150 to 200 players in Caldera due to the sheer scale of the map, Season 3 Reloaded is actuallyimplementing a reduced player countdown to 120.

This change might not be permanent, though, with developers Raven Software reviewing the change and addressing player feedback.

Warzone Season 3 reloaded undeground

Huge redeployment changes

There are anumber of changes coming that affect how players redeploy. They’re bringing in Gulag and Redeployment tokens to allow players easier ways of getting back into the action, as well as reducing Death Tax (how much money you drop after dying) from an 80/20 split to 50/50.

Not only that, but Buy Backs at the Buy Station will now only cost $3000 instead of $4000, making it that much easier to pool the squad’s money together to bring a friend back into the fold.

Warzone Season 3 reloaded gunfight

Warzone Season 5 update patch notes

All weapon buffs and nerfs in Warzone & Black Ops 6 Season 5

park operator in warzone season 5

Warzone’s Krig C finally nerfed as fan-favorite ARs quietly buffed

Stim Shot nerf (In-Season)

Stim Shots have become hugely divisive in Warzone, granting players a huge movement boost, with more speed and agility than ever before.

After months of complaints, Raven have finally confirmed that anerf to Stimswill be arriving at some point in Season 3.

the replacer operator firing lmg in black ops 6 season 5

Full Warzone Season 3 Reloaded patch notes

Below are the full patch notes for Season 3 Reloaded:

Counterplay

We’ve added the Speed Boost Power-Up from Clash into core Battle Royale, as we liked the advanced movement plays that it enables. Just like in Clash, this powerup is activated immediately on pickup so use this temporary speed boost wisely.

Movement represents an opportunity for memorable engagements and encounters. With “Occupation Scan”, we wanted to develop a Public Event where movement – or lack thereof – is core to the experience. This Public Event really brings Lethals and Tacticals like Gas Grenades and Molotovs into consideration – you can use them to flush enemies out of hiding to expose them on the Map.

We have enjoyed watching the recent shift in the use of Tacticals where Stims have become more commonplace and offer new, high-skill plays. That said, the above are two areas where we have felt it necessary to finetune the balance.

We’ve really enjoyed seeing the response to our recent “infinite Gulag” LTM’s and wanted to bring an element of this across to core Battle Royale.

Similarly to the “Gulag Entry” token, we felt there was an opportunity for an additional rare item that allows redeployment on death – and that’s the role that the new ground loot item, “Redeploy Extraction” fills.

Upon review we felt that Self-Revives were too rare in ground loot for something so easily and readily available in Buy Stations so their chance of ground loot availability has been increased.

With the addition of new second-chance mechanics, we are very conscious of making sure the mid-game doesn’t feel unfairly claustrophobic compared to the current Battle Royale pacing. We will therefore be trialing a slightly reduced Player count across all core Battle Royale squad sizes. We will be carefully reviewing sentiment and data to make sure that the engagement pacing remains more or less in line with the current experience and that Players can still pursue new personal records.

We felt the downed movement speed needed a review, primarily to allow Players who get downed a chance to get themselves to a safer space to allow for a revive. This is a small change on the surface that has allowed for more interesting outcomes during internal playtests.

We want to support Players being able to get back into the game. We felt that $4,000 was an often unattainable cost, especially at $12,000 for a full squad in Quads. This slight reduction should provide more chances for Players to more readily get back to a full squad.

Upon review, the death tax felt overly punishing, as well as making it tougher for Players to track how much cash they’d still have when returning from the Gulag. We are going to trial this new 50:50 split and carefully monitor the impact it has on the global cash economy.

Quality of Life improvements

Other adjustments

With each update we continue to tune and balance across the board. With health increasing we have taken the opportunity to adjust the damage on most lethals to keep them in a space where they cannot be ignored.

We’ve seen the positive reception to the increased Player health in Battle Royale and we are now rolling this out globally across all game modes. Having a consistent core Health experience is important so that Players can develop trust in both their Weapons and their engagements as they play different modes and we are happy to now be rolling this out globally. Thank you for your feedback, which informed this change.

Each Weapon features more Attachments, enabling you to return to the field with a Weapon equal to a rare ground loot configuration which should help when recovering from an unfavorable position.

KNOWN ISSUES

For a list of other known Warzone issues, please check out ourdedicated Trello Board.

New weapon

Weapon adjustments

Assault Rifles

Marksman Rifles

Sniper Rifles

With the change to health pools, automatic and semi-auto shotguns were hitting a breakpoint where the time-to-kill remained the same as it did previously. This change brings these Weapons in line.

Submachine Guns

Attachments